Dejan Zeljko

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Museum Escape

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Game Overview

Museum Escape was developed in Godot as part of the Culture Game Jam 2024. This narrative-driven platformer follows a janitor who finds himself mysteriously trapped in a museum. While searching for an exit, he gets pulled into various paintings, entering unique jump-and-run levels inspired by each piece of artwork. Each level combines platforming mechanics with a new visual theme inspired by art history, offering players a blend of challenge and artistic discovery.

Contribution

My Role

In Museum Escape, I was responsible for 2D art creation, gaining a new perspective by working as an artist rather than as a programmer. My responsibilities included:



Team Contributions

Our team brought together both artistic and technical expertise:


Skills Demonstrated

Skill Description
Pixel Art Creation Produced pixel art assets for characters, environments, and backgrounds that matched the historical art themes of each level.
Art Style Adaptation Adapted elements from famous art styles into pixel art, preserving visual themes while maintaining a cohesive look.
Artist-Developer Communication Gained insight into how artists communicate with programmers, deepening my understanding of their needs and workflows in game development.
Asset Optimization Optimized pixel art assets for smooth performance, balancing visual detail with gameplay requirements.

Game Features

Artistic Concepts and Tools

Pixel Art

Created visually cohesive pixel art assets, bringing a diverse range of historical art styles to life in a 2D format.


Art Style Adaptation

Adapted distinct characteristics from famous art styles into pixel art, including color schemes, composition, and stylistic details.


Cross-Disciplinary Collaboration

Worked alongside programmers to ensure art assets integrated smoothly with gameplay mechanics and level layouts.

Learning Takeaways

Working on Museum Escape allowed me to expand my skill set beyond programming by focusing on pixel art creation. I learned the importance of visual cohesion, artistic adaptability, and how art and gameplay intersect to create an immersive experience. This project provided a new perspective on game development and deepened my appreciation for the artistry involved in visual design.

Tools Used