Hello, I’m Dejan
Multiplayer gameplay and network programmer focused on robust multiplayer architectures, client-server models, and scalable game systems. Experienced with Unity, Unreal Engine, C++, and C#.
My Journey
2010
Started gaming... I think. It was too long ago to remember!
2015
Started programming with Java
2019
Began working with Unity and C# & started working as a professional Software Engineer
2020
Gained deeper experience in Unity
2022
Enrolled in UAS St. Pölten, Creative Computing
2023
Shifted focus to Unreal Engine and C++
2025
Graduated with a Bachelors degree and the thesis developed in Python & Unreal Engine
Present
Software Developer, Game Networking Specialist
Skills
Programming Languages
C++
C#
JavaScript
Java
Game Engines
Unity
Unreal Engine
Godot
Networking
TCP/UDP Protocols
Client-Server Architecture
Other Technical Skills
3D Modeling
Wwise & Game Audio
Particle Systems
AI Pathfinding (NavMesh)
Git Version Control
Certifications
- CPA – C++ Certified Associate – C++ Institute
Technical Books
Notable Projects
2D MMO RPG -
Multiplayer game with custom networking and server authoritative gameplay.
Toon Tanks -
Arcade-style tank game with the goal to eliminate enemies and escape.
Invasion at Dawn
-
Co-op zombie survival game with server authoritative multiplayer.
Crypt Raider -
Puzzle-solving adventure game focused on hidden pathways and secrets.
Hobbies & Interests
- Playing the piano as a side hobby
- LAN parties with friends – latest Valheim session
- Maintaining two home servers (Ubuntu and Alpine Linux) for web services and game servers