Dejan Zeljko

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Crypt Raider

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Game Overview

Crypt Raider is an exploration and puzzle-solving game developed in Unreal Engine. Players navigate through a mysterious crypt filled with hidden doors and challenging puzzles, with the ultimate goal of uncovering a hidden golden statue. This project highlighted the use of interactive Blueprints and advanced collision handling to create a seamless player experience.

Skills Demonstrated

Skill Description
Blueprint Scripting Created interactive puzzle elements and hidden mechanisms using Blueprints.
Lighting and Shadows Used lighting effects to enhance the crypt’s atmosphere and guide the player.
Collision Detection Implemented custom collision handling for player-triggered events, such as hidden door openings.
Level Design Designed the crypt layout, including secret rooms and hidden pathways.

Game Features

Unreal Engine Concepts and Tools

Blueprint Scripting

Leveraged Blueprints to create interactive elements like doors that open with specific triggers and puzzles requiring player input.

Level Streaming

Implemented level streaming to load different sections of the crypt dynamically, enhancing performance and immersion.

Atmosphere and Lighting

Used point lights, spotlights, and fog to build a haunting atmosphere within the crypt, guiding players subtly through visual cues.

Collision Events

Set up custom collision events to trigger actions when players interact with specific objects or enter certain areas.

Learning Takeaways

Developing Crypt Raider expanded my skills in level design and interactivity within Unreal Engine. I gained a deeper understanding of using Blueprints for intricate puzzles, creating atmosphere through lighting, and managing AI in a confined space. This project reinforced best practices in Unreal Engine for creating engaging and immersive experiences.

Tools Used