Crypt Raider
Game Overview
Crypt Raider is an exploration and puzzle-solving game developed in Unreal Engine. Players navigate through a mysterious crypt filled with hidden doors and challenging puzzles, with the ultimate goal of uncovering a hidden golden statue. This project highlighted the use of interactive Blueprints and advanced collision handling to create a seamless player experience.
Skills Demonstrated
Skill | Description |
---|---|
Blueprint Scripting | Created interactive puzzle elements and hidden mechanisms using Blueprints. |
Lighting and Shadows | Used lighting effects to enhance the crypt’s atmosphere and guide the player. |
Collision Detection | Implemented custom collision handling for player-triggered events, such as hidden door openings. |
Level Design | Designed the crypt layout, including secret rooms and hidden pathways. |
Game Features
- Puzzle Mechanics: Solve various puzzles to unlock secret doors and reach new areas.
- Hidden Rooms and Secrets: Explore a detailed crypt environment with hidden pathways and treasures.
- Atmospheric Lighting: Dynamic lighting effects set a mysterious and suspenseful tone.
Unreal Engine Concepts and Tools
Blueprint Scripting
Leveraged Blueprints to create interactive elements like doors that open with specific triggers and puzzles requiring player input.
Level Streaming
Implemented level streaming to load different sections of the crypt dynamically, enhancing performance and immersion.
Atmosphere and Lighting
Used point lights, spotlights, and fog to build a haunting atmosphere within the crypt, guiding players subtly through visual cues.
Collision Events
Set up custom collision events to trigger actions when players interact with specific objects or enter certain areas.
Gallery
Learning Takeaways
Developing Crypt Raider expanded my skills in level design and interactivity within Unreal Engine. I gained a deeper understanding of using Blueprints for intricate puzzles, creating atmosphere through lighting, and managing AI in a confined space. This project reinforced best practices in Unreal Engine for creating engaging and immersive experiences.
Tools Used
- Unreal Engine: Main game engine for level design, interactivity, and rendering.
- Jetbrains Rider: C++ IDE.
- Blueprints: Unreal’s visual scripting tool for puzzle elements and interactive environments.