Dejan Zeljko

About Me Login

Basketball Shooter Race

Basketball Shooter Race Banner

Game Overview

Basketball Shooter Race is a solo mobile game project where players have 60 seconds to score as many baskets as possible by swiping up on the screen. Playable in solo mode or against AI, the game requires precision in swipe distance to match the left-side indicator for accurate shots. The project involved a mix of self-modeled and outsourced assets, and combined arcade elements with physics-based trajectory for an engaging gameplay experience.

Gameplay Mechanics

Skills Demonstrated

Skill Description
Physics and Trajectory Calculation Developed physics-based calculations for accurate trajectory and scoring feedback based on swipe distance.
UI Design and Implementation Designed indicators, menu elements, and swipe feedback UI, creating a cohesive user experience for mobile.
Particle Systems Implemented multiple particle effects for perfect shots, fireball mode, backboard goals, and normal shots.
Mobile Input Handling Created an intuitive swipe mechanic for mobile, integrating real-time feedback through the indicator bar.

Game Features

Technical Concepts and Tools

Trajectory Calculations

Created accurate physics calculations for shot trajectories, ensuring swipe inputs translated into realistic shot arcs.


UI Design

Developed various UI elements, including an indicator bar for accurate swipes, as well as a clean menu and feedback animations.


Particle Systems

Implemented particle effects for shot types, enhancing gameplay feedback and visual appeal during high-scoring moments.

Learning Takeaways

Basketball Shooter Race was a fun and challenging project, focusing on physics calculations and creating responsive mobile input. Developing the UI components, especially the swipe indicator and menus, expanded my skills in mobile-friendly design, while working with particle effects deepened my appreciation for visual feedback in gameplay.

Tools Used