Dejan Zeljko

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Aimcademy

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Aimcademy Website ➜ Steam Page

Project Overview

Aimcademy is an aim trainer built in Unity with a focus on repeatable practice, clean UX, and fast iteration. Players run short drills, track performance over time, and compare results on leaderboards. The project pairs a responsive in-game UI with an ASP.NET Core backend that manages scores, user identity, and ranking logic.

I contributed to this project alongside my full-time role, focusing primarily on backend systems and supporting UI implementation in Unity.

Core Mechanics

Skills Demonstrated

Skill Description
ASP.NET Core Backend Designed and implemented APIs for score submission, leaderboard queries, and user-facing endpoints.
SQL & Data Modeling Structured persistence for runs/scores with query patterns optimized for ranking and recent-history views.
Leaderboard Logic Deterministic ranking, tie-breaking, validation, and safe server-side score handling.
Unity UI Implementation Implemented and iterated on UI screens and flows to keep practice sessions fast and readable.
Reliability & Debugging Hardening API behavior, handling edge cases, and debugging client/server mismatches and payload issues.

Key Features

Technical Concepts and Tools

ASP.NET Core Services

REST endpoints for submitting results, fetching leaderboards, and retrieving player performance history.


Data & Ranking Queries

Efficient queries for top-N leaderboards, per-drill filtering, sorting, and consistent tie-breaking.


Unity UI Flow

Clean practice loop: drill selection, run start, results screen, and quick retry with minimal downtime.

Learning Takeaways

Building score services for an aim trainer sharpened the importance of deterministic ranking logic, robust validation, and low-latency queries. On the Unity side, UI work reinforced how much a fast “practice → results → retry” loop impacts player engagement—especially in high-repetition training tools.

Tools Used